Tonight I just spend a little bit of time in Everquest. I'm still in the Cresent Reach zone, getting my Shadow Knight up to 18 today. Two levels is not to bad for only a little bit of play time that I did put in.
I think the one thing that really draws me towards EQ is just the vast scope of the game. I know that there is just so much to see and do I will never have a chance to do it all. This, while scary, is also a pretty cool thought. I think its really one of the only games out that you can really say that about. I just don't think there are enough man hours to really pound though everything that EQ has to offere its players.
Also I read a bit more of Planet Hulk tonight. Overall I really am enjoying this story. I like this part violent, part smart hulk that is in the book. I was never a big fan of just stright "HULK SMASH," but when the chacter has a little bit more personality, he really does have some story power. Also it was a pretty good fight with the Surfer in the issues I read. To bad the surfer could not use the power cosmic at all, else Hulk would have had a real fight.
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Hey, I saw you posted on the gametap Forums about Unreal coming to Gametap. I was wondering if you could post there letting people know about www.oldunreal.com
Oldunreal is one of the large communities, dedicated to modding Unreal and keeping it alive. When Unreal is released via Gametap, it may be bundled with other games as part of "Unreal Anthology". If people want to play Unreal online, they must download a patch from Oldunreal to do so, because the Anthology version comes with a "Bad" version of Unreal that cannot connect to online games.
If you could report back to the topic on Gametap with this information, I would appreciate it. Not only because the Unreal community is dieing, but new players to Unreal are always welcome. Unreal is such a classic game and it would be a shame for it to die.
BTW: Mods can be made with any version of Unreal, and they are not stored in the "My Documents" folder, they are stored in the System folder of Unreal.
Thank you very much.
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